Unity gui box guistyle

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter.

You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties. Here is an example of a Box containing Text:. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Parameters position Rectangle on the screen to use for the box. If left out, the box style from the current GUISkin is used. Box new Rect 0, 0, Screen. Publication Date: The style to use.Discussion in ' Scripting ' started by menachemtMar 19, Search Unity. Log in Create a Unity ID. Unity Forum.

Forums Quick Links. Unity Come check them out and ask our experts any questions! Change GUI. Box Color? Joined: Feb 15, Posts: I was wondering if any of you knew how to change the color of a GUI. I already have a code with GUI. Box in it and all I want to do is make one of them white and one of them green. And if you know how, can you also please tell me how to make one of my boxes change from green to red smoothly? What I mean by smoothly is that it should go from green to light green to yellow to orange to red, if thats possible.

Thanks in advance! Here's my code: Code csharp :. BeginGroup new Rect pos. Box Rect 00size. BeginGroup new Rect 00size. EndGroup. Joined: Jul 23, Posts: I can't. I tried and GUIStyle doesn't have background color. I kept getting errors. Any other way of doing it? Joined: Sep 18, Posts: 8. Try this. Code csharp :. InitStyles. Box new Rect 00,"Hello"currentStyle. SetPixels pix. Apply. BenderlabMar 19,Tree works fine.

If i use the default style it shows up and everything is fine. I'm trying to do a simple thing: Draw a Box on a Position with a predefined background color, an image if nedded and text with any related settings.

unity gui box guistyle

Is it true that GUI. Box needs to have a background-image? If so, is there a workaround to produce an image based on canvas stuff? Here's the Draw call: UpdateStyle has been processed before, so "style" is set from getStyle sc. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments.

Help with GUI class 1 Answer. Remove GUI. Box after a few seconds. Distribute terrain in zones 3 Answers. Login Create account. Ask a question.

Button b. Content, b. Width b. Height b. Add comment.Implemented in: UnityEngine. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation.

This allows coloring, fonts and other details to be changed and switched for different states eg, when the mouse is hovering over the control. Is something described here not working as you expect it to?

It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Description Styling information for GUI elements. Properties active Rendering settings for when the control is pressed down.

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If null, the default font for the current GUISkin is used instead. Used for getting them based on name. Public Methods CalcHeight How tall this element will be when rendered with content and a specific width. CalcMinMaxWidth Calculate the minimum and maximum widths for this style rendered with content. CalcScreenSize Calculate the size of an element formatted with this style, and a given space to content.

CalcSize Calculate the size of some content if it is rendered with this style. GetCursorPixelPosition Get the pixel position of a given string index. GetCursorStringIndex Get the cursor position indexing into contents. Publication Date: What to do when the contents to be rendered is too large to fit within the area given.

If non-0, any GUI elements rendered with this style will have the height specified here. If non-0, any GUI elements rendered with this style will have the width specified here. The font to use for rendering. Calculate the size of an element formatted with this style, and a given space to content.

Get the cursor position indexing into contents.Join Stack Overflow to learn, share knowledge, and build your career. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. However, the box is showing in a semi-transparent black, and the white text is subdued, not opaque white.

Taken from unity forum. I'm gonna slide in with a more elegant solution here before this question gets old. Since ideally you only want to init the GuiSkin once in Awake or Start or wherever, but only once, and then never check to see if it's null ever again.

Learn more. Unity - Set GUI. Box background color Ask Question. Asked 3 months ago.

unity gui box guistyle

Active 2 months ago. Viewed times. I'm trying to set the background color of a GUI. Improve this question. IlludiumPu36 IlludiumPu36 3, 7 7 gold badges 49 49 silver badges 86 86 bronze badges. The default box image is black, so to change its color makes no sense. Active Oldest Votes.

GUI Box with code defined GUIStyle does not show up... What am I doing wrong?

SetPixels pix ; result. Improve this answer. Thomas Thomas 1, 4 4 silver badges 15 15 bronze badges.

unity gui box guistyle

Wow, just to set the background color of a box? Unfortunately yes. The part with the necessary Tecture2D is really annoying. Thus you usually end up creating some static class with gui utilities to speed things up. Anyway, after some trial and error, I came up with this. SetPixel 0, 0, new Color 1, 1, 1, 0. Andrew Andrew 2 2 silver badges 10 10 bronze badges.

Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation.

This will make a box that contains static text or images but not other GUI controls. Boxes in the Game View. Is something described here not working as you expect it to?

It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Parameters text Text to display on the box. If left out, the box style from the current GUISkin is used. Any values passed in here will override settings defined by the style. WidthGUILayout. HeightGUILayout. Description Make an auto-layout box. Box tex ; GUILayout.More info See in Glossary system. Unity has a full GameObject-based UI system which you may prefer to use.

It allows you to design and edit user interface elements as visible objects in the scene view An interactive view into the world you are creating.

unity gui box guistyle

You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary. See the UI System Manual for more information. GUIStyles are declared from scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.

More info See in Glossary and modified on a per-instance basis. If you want to use a single or few Controls with a custom Style, you can declare this custom Style in the script and provide the Style as an argument of the Control function. This will make these Controls appear with the Style that you define. When you attach this script to a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.

More info See in Glossaryyou will see the custom Style available to modify in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, alowing you to inspect and edit the values. Now, when you want to tell a particular Control to use this Style, you provide the name of the Style as the last argument in the Control function.

Version: Language : English. Unity Manual. Unity User Manual Navigation and Pathfinding.

Change GUI.Box Color?

Publication Date: Normal The direction perpendicular to the surface of a mesh, represented by a Vector. Unity uses normals to determine object orientation and apply shading. Number of pixels The smallest unit in a computer image. Pixel size depends on your screen resolution.

Pixel lighting is calculated at every screen pixel.

Unity Tutorial 26 - GUI Boxes

Space in pixels from each edge of the Control to the start of its contents. The margins between elements rendered in this style and any other GUI Controls. If enabled, text that reaches the boundaries of the Control will wrap around to the next line.

If Word Wrap is enabled, choose how to handle text that exceeds the boundaries of the Control. Any text that exceeds the Control boundaries will continue beyond the boundaries. Number of pixels along X and Y axes that the Content will be displaced in addition to all other properties.

Number of pixels for the width of the Control, which will override any provided Rect value.

GUI Style (IMGUI System)

Number of pixels for the height of the Control, which will override any provided Rect value. If enabled, Controls using this style can be stretched horizontally for a better layout. If enabled, Controls using this style can be stretched vertically for a better layout.


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